ĭuring the last meeting before Christmas break, it was revealed by Interplay's legal team that EA still had the rights to Wasteland, due to the fact that Interplay had recently released a 10th Anniversary pack containing the game through EA. At the same time, Steve Jackson Games was working on GURPS: Survivor, which was a role-playing sourcebook with rules for post-apocalyptic adventuring. Īfter some time, the development team decided they wanted to do GURPS: Wasteland, based on the old post-apocalyptic game from Interplay. At this point, Interplay had still not decided what their first GURPS game would be about. The first draft for the game's story was written down on a "night of many beers." This draft was never intended to be used, and bears little resemblance to the Fallout universe. Scott was appointed Lead Designer, as his previous project, SimEarth, had been canceled. According to Scott Campbell, Jackson only responded once he was offered up-front license money. Steve Jackson initially responded with skepticism when Interplay first approached him with an offer in 1994.
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